![]() ![]() What's your favorite piece in Chrono Trigger ?ĪM: Oh, man. They don’t drown in details, so his designs transition beautifully to video games-especially in a genre known for its over-designed characters.ĭD: Gato's theme music is one of my favorite little bits of all time. Robo’s soft, rounded features making him feel more human. Toriyama’s brilliant in the way he uses simplicity to help highlight his characters with singular memorable attributes. It’s not a coincidence that Japanese RPGs started taking off in the west right around the same time Japanese RPGs were taking off, and there was something pretty special in seeing Dragon Ball Z full of characters that looked like they could’ve come out of my favourite game and vice versa. By the end of the Super NES’s lifespan, though, graphics had advanced to a place where Chrono Trigger ’s environments and characters felt like Akira Toriyama concept art come to life. Toriyama has been involved with Japanese RPGs since the genre’s inception with the first Dragon Quest on NES, but the immaturity of the technology and the genre meant his unique style was only really noticeable in the series’s incredible concept art and enemy designs in combat. This is almost certainly why Secret of Mana ’s Randi and Primm look very similar to Chrono Trigger ’s Crono and Marle.Įventually, the spirit of the ideal materialized as Yuji Horii and Akira Toriyama, who traditionally worked with Enix on the Dragon Quest series, joined Final Fantasy creator Hironobu Sakaguchi on Chrono Trigger. ![]() When that went under, Nintendo decided to postpone the Toriyama project and made Secret of Mana, instead (which is famous for all its cut content due to the CD-ROM projec crumbling). What makes Toriyama's work so everlasting across multiple mediums?ĪM: Chrono Trigger is really interesting because it initially started life-along with Secret of Mana -as a project called Maru Island, which was conceived specifically to highlight Toriyama’s art on Nintendo’s upcoming CD-ROM add-on, the Nintendo PlayStation. The dude can't not make a memorable design. And then, of course, professionally, I write about it a lot, so whether it’s for a newsletter series like this, or my big history of its creation and legacy, I often find myself replaying chunks or the whole game as a refresher on just why it’s the best game of all time.ĭD: The character designs are lauded for a reason - it's Akira Toriyama. Any time I need one of those things, I’ll go find Chrono Trigger. It’s comfort food, a safe place for retreat, a source of inspiration, a familiar adventure, a palate cleanser. What sets you in that Chrono Trigger mood? What makes you think "Okay, it's time to play Chrono Trigger again?"Īidan Moher: I mean, at this point in my life, I’ve played through Chrono Trigger so many times that it’s become this sort of seminal aspect of my relaxation time, right? What makes someone think “Okay, it’s time to listen to my favourite album again?” Obviously, playing a JRPG is more of a time commitment than popping on Less Than Jake’s “Borders and Boundaries” while I’m driving around running errands, but thanks to its New Game + feature-not the first in gaming, but the first to popularize the idea-it is easy to play through the game in daily 30 minute chunks over the course of the month. Daniel Dockery: So, I imagine Chrono Trigger is pretty indefinitely replayable for you. ![]()
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